How perceived toxicity of gaming communities is associated with social capital, satisfaction of relatedness, and loneliness

Julian Frommel, Daniel M. Johnson, Regan Lee Mandryk
ISSN / E-ISSN
— / —
DOI
10.1016/j.chbr.2023.100302 ↗
Volume · Issue · Pages
10 · — · 100302-100302
Publisher
Elsevier BV
Article URL
https://doi.org/10.1016/j.chbr.2023.100302 ↗
Article details
Unverified
Publication date (each date has its type and source)
01 May 2023
OpenAlex publication date · source: OpenAlex
Dates on record for this article
TypeDateSource
OpenAlex publication date01 May 2023 OpenAlex

Keywords (as given): multiplayer games; gaming communities; social capital; relatedness; need satisfaction; loneliness; social connectedness; player well-being; online gaming communities

HEC Status at Publication Not the journal's current status

HEC Status at PublicationNot conclusive
Best available information, not a definitive status: Some rows of the HEC list for this period are not yet matched to a journal, so absence cannot be proved. Pending verification.
Journal
Computers in Human Behavior Reports
Publication date used
01 May 2023 (OpenAlex publication date)
Applicable HEC period
2022–23 (version 2) · 01 Jul 2022 – 30 Jun 2023
Category
—
Recognition status
Pending Verification (PERIOD_HAS_UNMATCHED_ROWS)
Source
—
Verification status
Unverified
This is an automatically generated summary based on the information available on the publication date. Terms & conditions apply.