How perceived toxicity of gaming communities is associated with social capital, satisfaction of relatedness, and loneliness
Julian Frommel, Daniel M. Johnson, Regan Lee Mandryk
- ISSN / E-ISSN
- — / —
- DOI
- 10.1016/j.chbr.2023.100302 ↗
- Volume · Issue · Pages
- 10 · — · 100302-100302
- Publisher
- Elsevier BV
- Article URL
- https://doi.org/10.1016/j.chbr.2023.100302 ↗
- Article details
- Unverified
Publication date (each date has its type and source)
01 May 2023
OpenAlex publication date · source: OpenAlex
| Type | Date | Source |
|---|---|---|
| OpenAlex publication date | 01 May 2023 | OpenAlex |
Keywords (as given): multiplayer games; gaming communities; social capital; relatedness; need satisfaction; loneliness; social connectedness; player well-being; online gaming communities
HEC Status at Publication Not the journal's current status
HEC Status at PublicationNot conclusive
Historical status could not be conclusively determined.
- Some rows of the HEC list for this period are not yet matched to a journal, so absence cannot be proved. Pending verification.
Best available information, not a definitive status: Some rows of the HEC list for this period are not yet matched to a journal, so absence cannot be proved. Pending verification.
- Journal
- Computers in Human Behavior Reports
- Publication date used
- 01 May 2023 (OpenAlex publication date)
- Applicable HEC period
- 2022–23 (version 2) · 01 Jul 2022 – 30 Jun 2023
- Category
- —
- Recognition status
- Pending Verification (PERIOD_HAS_UNMATCHED_ROWS)
- Source
- —
- Verification status
- Unverified
This is an automatically generated summary based on the information available on the publication date. Terms & conditions apply.
