Gamification for health and wellbeing: A systematic review of the literature
Daniel M. Johnson, Sebastian Deterding, Kerri-Ann Kuhn, Aleksandra Staneva, Stoyan R. Stoyanov, Leanne M. Hides
Journal
- ISSN / E-ISSN
- — / —
- DOI
- 10.1016/j.invent.2016.10.002 ↗
- Volume · Issue · Pages
- 6 · — · 89-106
- Publisher
- Elsevier BV
- Article URL
- https://doi.org/10.1016/j.invent.2016.10.002 ↗
- Article details
- Unverified
Publication date (each date has its type and source)
01 Nov 2016
OpenAlex publication date · source: OpenAlex
| Type | Date | Source |
|---|---|---|
| OpenAlex publication date | 01 Nov 2016 | OpenAlex |
Keywords (as given): gamification; health behavior change; well-being; persuasive technology; health games; cognitive outcomes; methodological quality of evidence
HEC Status at Publication Not the journal's current status
HEC Status at PublicationNot conclusive
Historical status could not be conclusively determined.
- HEC status cannot be determined for this date: no HEC list is recorded as in effect on it.
Best available information, not a definitive status: HEC status cannot be determined for this date: no HEC list is recorded as in effect on it.
- Journal
- Internet Interventions
- Publication date used
- 01 Nov 2016 (OpenAlex publication date)
- Applicable HEC period
- None recorded for this date
- Category
- —
- Recognition status
- Unknown (NO_PERIOD_FOR_DATE)
- Source
- —
- Verification status
- Not available
This is an automatically generated summary based on the information available on the publication date. Terms & conditions apply.
